The rulebook is almost done. 15 sections of rules and mechanics, it's finally starting to feel like a real thing.

Turns out balancing a board game is absolute torture. Every single number matters more than you'd think. I changed monster health by just 1 and suddenly fights feel unwinnable. Make cleansing corruption a little easier? The whole progression falls apart.

It's been days of "okay, this feels almost right" then playtest and then back to the spreadsheet then tiny tweak and repeat forever.

Game Details & Mechanics

  • Custom action dice designed specifically for the game
  • Corrupted lands that spread darkness each round (things get tense)
  • Harmony Stones for cleansing and holding territory (one of the main game mechanics)
  • 4 heroes with their own skill trees
  • A settlement that grows with each quest you finish

The hardest part of the process is finding that balance where it's challenging but not frustrating, where your choices matter but dice rolls still give the luck factor.

Nevervale is getting closer. Every day, a little bit closer.